The main benefit of knocking Prone in 5E is to grant Advantage… Something Wolf does at level 3. This is an interesting idea for movement speed. Wolf. The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. give your Barbarian athletics upon character creation. If it weren’t for Aspect of the Beast, this would be the best Barbarian by far. What a flavorful option for a spirit-worshipping Barbarian! You pick an animal at every single "tier"! ... Totem Warrior. Its not something you are required to take to acquire a group of totem powers. You can choose the same animal you selected at 3rd level or a different one. All of the following are classfeatures of the barbarian. Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated. Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). Watch headings for an "edit" link when available. In the case of the Totem Warrior, Barbarians have never been so versatile, nor so spiritual. By channeling these spirits, the Barbarian can perform superhuman feats… well, more superhuman than Rage already makes them! That can be both a good and bad thing. Creative Commons Attribution-ShareAlike 3.0 License, final fantasy XIV wiki encyclopédie en français. Many warriors develop an intimate and spiritual connection to their steeds, becoming totem warriors. Totem Spirit - Horse . What are the best totems? I keep seeing people saying "Bear totem warrior is the best barbarian" and similar sentiments. While you’re raging, if you move at least 20 feet in a straight line toward a Large or smaller target right before making a melee weapon attack against it, you can use a bonus action to make an additional melee weapon attack against it. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. You gain the eyesight of an eagle. Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they're within 60 feet of you and you're not incapacitated. The Barbarian may be the most well-designed class in D&D 5e, and it has solid subclasses on top of that. A ridiculously strong choice; if you’re worried about your build at all, take this. While raging, you have resistance to all damage except psychic damage. While individual totems vary, those in the tribe that call upon a totem receive similar abilities. The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. It’s just a minor out-of-rage benefit no matter what you choose. At level 6, after 3 levels with your aspect of choice, you get another! In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist. Barbarians were less versatile than fighters but were tougher and capable of dealing heavy damage to their foes much more quickly. If you really want to use this, consider finding ways to get Large or Huge yourself, and ask your DM if the size limit can also increase with you. These can actually help in combat, since Barbarians don’t have too many proficiencies. While you're raging, if you move at least 20 feet in a straight line toward a Large or smaller target right before making a melee weapon attack against it, you can use a bonus action to make an additional melee weapon attack against it. You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. Tiger. Instead, you get to talk to your spiritual ancestors. While you’re raging and aren’t wearing heavy armor, your walking speed increases by 15 feet. While you’re raging, you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack. While individual totems vary, those in the tribe that call upon a totem receive similar abilities. Something does not work as expected? In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Back in the 3.5e days there were a lot more totem options for Totem Warrior Barbarians. Additionally, there are three totems to choose from to obtain certain features: the bear, the wolf, and the eagle. Your raging weapon attacks hit very hard, and all you have to do is move 20 feet. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. ... Totem Warrior. So I decided, why not bring back one of those old totems and again, who doesn't love dragons? What a flavorful option for a spirit-worshipping Barbarian! Not only is that hilarious, but it’s helpful! Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At level 6, after 3 levels with your aspect of choice, you get another! Just put down a plank, or climb a ladder. The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In the case of the Totem Warrior, Barbarians have never been so versatile, nor so spiritual. Athletics is obviously great, but please give your Barbarian athletics upon character creation. This is the only level where I can fully recommend Eagle. The spirit of the elk makes you extraordinarily swift. You’re supposed to be the bastion between your foes and your casters! While individual totems vary, those in the tribe that call upon a totem receive similar abilities. Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. An enemy is immune to this effect if it can’t see or hear you or if it can’t be frightened. You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. Tiger. 2. So I bring to you my dragon totem option for Path of the Totem Warrior Barbarians. Dashing as a bonus action is a good use of it, and you also take much less damage from opportunity attacks. And don’t worry, Tortles are just as fast as everyone else. Now your spellcasters don’t have to learn or prepare the spell themselves. Make some animal friends with these. So close to being cool! Most barbarian tribes consider a totem animal to be akin to a particular clan. Taking three levels in Barbarian and choosing the Bear Path of the Totem Warrior will grant you resistance to all damage types except psychic, and you can heal yourself by expending spell slots as a bonus action (if you are Circle of the Moon). First, you just get a small boon that is thematically appropriate. This also has the same problem that Elk does at level 14, in that Huge or larger creatures ignore you. The spirit of the eagle makes you into a predator who can weave through the fray with ease. Thankfully, that’s not the only thing you get at level 3. The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. The Totem Warrior is by far the most versatile Barbarian Wizards of the Coast has ever released. Giving advantage on melee attack rolls will make any melee allies happy. Cool, you can track and stealth at a reasonable pace. Totem warrior barbarians can select from the following rage powers. The spirit of the eagle makes you into a predator who can weave through the fray with ease. But, if you haven’t heard of travel pace once in your campaign, then take a pass. They must make choices about what creatures to craft, which is why it might be a confusing class to understand. These aspects give you a single benefit while you are raging (which is normal for a level 3 Path power, so you just get a smorgasbord!). If a Boar would make more sense for your Barbarian than a Bear, then that’s fine! I made some homebrewing for barbarian about half a year ago, and a review for balance might be worthwhile.